Subjective QoE of 360-Degree Virtual Reality Videos and Machine Learning Predictions.
Muhammad Shahid AnwarJing WangWahab KhanAsad UllahSadique AhmadZesong FeiPublished in: IEEE Access (2020)
Keyphrases
- virtual reality
- machine learning
- virtual environment
- three dimensional
- computer graphics
- virtual reality technology
- video sequences
- computer animation
- photorealistic
- augmented reality
- data mining
- network management
- virtual world
- computer vision
- visual data mining
- video quality assessment
- video content
- packet loss
- video data
- data analysis
- real time
- video streaming
- virtual humans
- knowledge discovery
- virtual museum
- multi sensory
- tangible user interface
- video frames
- virtual space
- user interface
- collaborative virtual environments
- virtual training
- multimedia
- interactive virtual