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Artificial intelligence based virtual gaming experience for sports training and simulation of human motion trajectory capture.
Zhengli Li
Liantao Wang
Xueqing Wu
Published in:
Entertain. Comput. (2025)
Keyphrases
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artificial intelligence
virtual humans
motion trajectories
virtual environment
artificially intelligent
video sequences
serious games
training set
software engineering
game players
high dimensional
multi modal
face recognition
computer games
video games
motion patterns
image sequences
multimedia
machine learning