E-Collaboration and E-Commerce In Virtual Worlds: The Potential of Second Life and World of Warcraft.
Ned KockPublished in: Int. J. e Collab. (2008)
Keyphrases
- information technology
- virtual world
- physical world
- virtual teams
- virtual environment
- virtual learning environments
- knowledge management
- virtual reality
- multi user
- virtual space
- mixed reality
- electronic commerce
- virtual communities
- collaborative learning
- virtual objects
- face to face interactions
- virtual humans
- social context
- business models
- artificial intelligence
- immersive environments
- collective knowledge