A Middle Game Search Algorithm Applicable to Low-Cost Personal Computer for Go.
Xiali LiZhengyu LvSong WangZhi WeiXiaochuan ZhangLicheng WuPublished in: IEEE Access (2019)
Keyphrases
- personal computer
- low cost
- search algorithm
- game tree
- game theory
- video games
- search space
- hardware and software
- imperfect information
- game playing
- low power
- branch and bound
- optimal strategy
- game theoretic
- digital camera
- computer games
- online game
- game play
- game based learning
- pursuit evasion
- serious games
- educational games
- nash equilibrium
- search tree
- game design
- neural network
- two player games
- real time strategy games
- monte carlo tree search
- game players
- human computation
- game tree search
- ccd camera
- reinforcement learning
- graph search
- nash equilibria
- multi agent
- tree search
- virtual world