Household Survival: Immersive Room-Sized Gaming Using Everyday Objects as Weapons.
Brent BerghmansAxel FaesMatthijs KaminskiKashyap TodiPublished in: CHI Extended Abstracts (2016)
Keyphrases
- everyday objects
- virtual environment
- ambient intelligence
- game players
- ubiquitous computing
- virtual world
- virtual reality
- smart objects
- multi user
- smart home
- public health
- video games
- learning experience
- human interaction
- computer games
- virtual space
- computational power
- learning environment
- homeland security
- human computer interaction
- small sized
- serious games
- computer graphics
- communication technologies
- educational games
- influence factors
- context aware
- immersive virtual environments
- virtual reality technology
- information systems
- survival analysis
- game based learning
- intelligent systems
- three dimensional