Unsynchronized multiplayer networked games: Feasibility with time rewind.
Hesam RahimiSaurabh RattiAli A. Nazari ShirehjiniShervin ShirmohammadiPublished in: NETGAMES (2010)
Keyphrases
- computer games
- online game
- educational games
- game play
- serious games
- video games
- imperfect information
- game development
- mobile games
- role playing game
- game design
- game playing
- multi player
- game theory
- game based learning
- learning games
- game tree search
- board game
- key features
- nash equilibria
- game theoretic
- frame rate
- multimedia
- coalitional games
- nash equilibrium
- learning tools
- weighted majority