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Curved Ray-Casting for Displacement Mapping in the GPU.

Kyung-Gun NaMoon-Ryul Jung
Published in: MMM (2008)
Keyphrases
  • ray casting
  • gpu implementation
  • volume rendering
  • volume data
  • volume visualization
  • graphics hardware
  • real time
  • implicit surfaces
  • ray tracing
  • graphics processing units
  • times faster