Creating Pro-Level AI for Real-Time Fighting Game with Deep Reinforcement Learning.
Inseok OhSeungeun RhoSangbin MoonSeongho SonHyoil LeeJinyun ChungPublished in: CoRR (2019)
Keyphrases
- real time
- reinforcement learning
- artificial intelligence
- machine learning
- robotic control
- control system
- nash equilibrium
- function approximation
- model free
- low cost
- game theory
- higher level
- game ai
- game playing
- case based reasoning
- state space
- knowledge representation
- learning process
- video games
- lecture notes in artificial intelligence
- temporal difference learning
- computational systems
- board game
- learning algorithm
- neural network