Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering.
Gaël GuennebaudLoïc BartheMathias PaulinPublished in: PBG@SIGGRAPH (2006)
Keyphrases
- d mesh
- painterly rendering
- implicit surfaces
- computer graphics
- viewpoint
- high quality
- real time
- texture mapping
- ray tracing
- high fidelity
- computer vision
- image synthesis
- website
- graphics hardware
- view dependent
- databases
- d scene
- three dimensional
- image based rendering
- information systems
- neural network
- volumetric data
- image compositing