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A high performance, area efficient TTA-like vertex shader architecture with optimized floating point arithmetic unit for embedded graphics applications.

Yisong ChangJizeng WeiWei GuoJizhou Sun
Published in: Microprocess. Microsystems (2013)
Keyphrases
  • high efficiency
  • floating point
  • floating point arithmetic
  • real time
  • embedded systems
  • management system
  • efficient implementation
  • data processing