Asymmetrical VR for Education.
Keru WangZhu WangKen PerlinPublished in: SIGGRAPH Immersive Pavilion (2023)
Keyphrases
- virtual reality
- virtual environment
- information and communication technologies
- virtual reality technology
- st century
- distance learning
- e learning
- mobile learning
- higher education
- serious games
- neural network
- interactive learning
- technology enhanced learning
- educational technology
- distance education
- learning technologies
- website
- problem based learning
- web based learning
- hybrid learning
- learning environment
- virtual world
- digital libraries