Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets.
Joshua AniErik D. DemaineDylan H. HendricksonJayson LynchPublished in: Theor. Comput. Sci. (2023)
Keyphrases
- input output
- motion planning
- degrees of freedom
- mobile robot
- robot arm
- path planning
- game play
- noise cancellation
- trajectory planning
- robotic tasks
- internal states
- robotic arm
- humanoid robot
- pure nash equilibria
- repeated games
- fuzzy neural network
- autonomous mobile robot
- two player games
- decision problems
- fuzzy model
- imperfect information
- obstacle avoidance
- mechanical systems
- data envelopment analysis
- boolean games
- multi robot
- video games
- computer games
- pose estimation
- viewpoint
- educational games
- multi modal
- ibm zenterprise