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What you Sculpt is What you Get: Modeling Physical Interactive Devices with Clay and 3D Printed Widgets.

Michael D. JonesKevin D. SeppiDan R. Olsen
Published in: CHI (2016)
Keyphrases
  • physical processes
  • real world
  • mobile devices
  • physical world
  • low cost
  • human computer interaction
  • augmented reality
  • user friendly
  • mobile applications
  • personal computer
  • embedded devices
  • digital tv