A whole new ball game: Fan perceptions of augmented reality enhanced sport broadcasts.
Chad GoebertGregory P. GreenhalghBrendan DwyerPublished in: Comput. Hum. Behav. (2022)
Keyphrases
- augmented reality
- learning games
- mixed reality
- human computer interaction
- virtual reality
- virtual objects
- markerless
- computer games
- multi user
- real scenes
- virtual world
- video games
- mobile augmented reality
- real environment
- promising experimental results demonstrate
- head mounted display
- user interface
- educational games
- video data
- live video
- game play
- camera tracking
- fiducial markers
- artificial intelligence
- real time