On the Effect of Reduced Quality of Service in Multiplayer On-Line Games.
Johanna AntilaJani LakkakorpiPublished in: Int. J. Intell. Games Simul. (2003)
Keyphrases
- quality of service
- computer games
- qos requirements
- educational games
- response time
- online game
- game play
- serious games
- web services
- bandwidth allocation
- ad hoc networks
- imperfect information
- qos aware
- network conditions
- admission control
- resource utilization
- network resources
- resource management
- ip networks
- service selection
- service differentiation
- video on demand
- qos routing
- qos parameters
- video games
- resource reservation
- traffic engineering
- multimedia services
- service quality
- real time
- role playing game
- scheduling algorithm
- service composition
- congestion control
- bandwidth utilization