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-body simulation on K computer: the gravitational trillion-body problem.

Tomoaki IshiyamaKeigo NitadoriJunichiro Makino
Published in: SC (2012)
Keyphrases
  • search algorithm
  • human body
  • neural network
  • three dimensional
  • learning environment
  • multiresolution
  • computer systems
  • simulation study
  • numerical simulations