Coffee Tables and Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios.
Bjoern Flindt TemteHenrik Schoenau-FogPublished in: ICIDS (2012)
Keyphrases
- virtual environment
- user experience
- virtual world
- serious games
- virtual reality
- game play
- role play
- virtual characters
- user behavior
- user studies
- end users
- computer graphics
- user interaction
- virtual space
- physical environment
- user interface
- interaction model
- mobile applications
- user engagement
- haptic interaction
- computer games
- virtual humans
- virtual training
- virtual agents
- haptic device
- real environment
- emerging technologies
- interface design
- video games