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A practical method for realistic simulation of non-point light sources in commonly used computer graphics softwares.

Amin Khakpour KomarsoflaMeaghan Charest-FinnScott B. NoklebyJoshua Pickard
Published in: SysCon (2024)
Keyphrases
  • computer graphics
  • image processing
  • computer vision
  • image synthesis
  • multiscale
  • virtual environment
  • cross correlation
  • geometric models