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A practical method for realistic simulation of non-point light sources in commonly used computer graphics softwares.
Amin Khakpour Komarsofla
Meaghan Charest-Finn
Scott B. Nokleby
Joshua Pickard
Published in:
SysCon (2024)
Keyphrases
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computer graphics
image processing
computer vision
image synthesis
multiscale
virtual environment
cross correlation
geometric models