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Game AI hyperparameter tuning in rinascimento.

Ivan BraviVanessa VolzSimon M. Lucas
Published in: GECCO (Companion) (2019)
Keyphrases
  • game ai
  • computer controlled
  • computer games
  • model selection
  • gaussian process
  • gaussian processes
  • artificial intelligence
  • game play
  • support vector
  • general purpose
  • parameter settings
  • human players