Does avatar's character and emotional bond expose to gaming addiction? Two studies on virtual self-discrepancy, avatar identification and gaming addiction in massively multiplayer online role-playing game players.
Tiziana ManciniChiara ImperatoFederica SibillaPublished in: Comput. Hum. Behav. (2019)
Keyphrases
- game players
- online game
- virtual world
- role playing
- game play
- role playing game
- game based learning
- educational games
- multi player
- computer games
- video games
- virtual reality
- virtual communities
- virtual environment
- game playing
- human computer interaction
- serious games
- game design
- learning experience
- online learning
- imperfect information
- general purpose
- programming language