MV-HEVC: How to optimize compression of immersive 3D content.
Thomas GuionnetKhaled JerbiThomas BurnichonMickaël RauletPublished in: MHV (2024)
Keyphrases
- compression scheme
- image compression
- data compression
- compression algorithm
- virtual environment
- multimedia
- learning environment
- image processing
- human computer interaction
- user experience
- immersive virtual environments
- metadata
- user generated content
- multi user
- web content
- learning experience
- motion vectors
- virtual world