QTvity: advancing students' engagement during lectures by using mobile devices.
Bojan CestnikMarko BohanecTanja UrbancicPublished in: CompSysTech (2015)
Keyphrases
- student engagement
- mobile devices
- mobile learning
- distance learning
- learning activities
- higher education
- learning environment
- student learning
- mobile phone
- learning outcomes
- student participation
- mobile technologies
- e learning
- computer science education
- learning gains
- distance education
- context aware
- learning experience
- smart phones
- learning achievement
- undergraduate students
- learning opportunities
- virtual learning environments
- mobile users
- lecture videos
- language learning
- introductory computer science
- learning process
- tablet pc
- tablet computers
- powerpoint slides
- problem based learning
- college students
- high school
- active learning
- video games
- mobile games
- attitudes toward
- online course
- blended learning
- mobile applications
- content analysis
- m learning
- personal digital assistants
- peer interaction
- game mechanics
- learning styles
- collaborative learning
- cognitive engagement