The simplex game: can selfish users learn to operate efficiently in wireless networks?
Panayotis MertikopoulosAris L. MoustakasPublished in: VALUETOOLS (2007)
Keyphrases
- wireless networks
- wireless technologies
- wireless communication
- access points
- nash equilibrium
- mobile computing
- ad hoc networks
- user interface
- cellular networks
- mobile wireless
- base station
- network coding
- wifi
- wired networks
- wireless networking
- game theory
- information dissemination
- low bandwidth
- wireless mesh networks
- user experience
- end users
- multi hop
- multimedia services
- mobile networks
- wireless transmission
- network access