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Ray-casting time-varying volume data sets with frame-to-frame coherence.

Dani TostSergi GrauMaria FerreAnna Puig
Published in: Visualization and Data Analysis (2006)
Keyphrases
  • ray casting
  • volume rendering
  • volume data
  • video frames
  • volume visualization
  • real time
  • gpu implementation
  • three dimensional
  • video sequences
  • optical flow
  • graphics hardware