Predicting audio step feedback for real walking in virtual environments.
Markus ZankThomas NescherAndreas M. KunzPublished in: Comput. Animat. Virtual Worlds (2015)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- haptic feedback
- virtual space
- real environment
- multi user
- physical environment
- serious games
- virtual objects
- multimedia
- learning processes
- computer graphics
- interaction model
- role play
- natural interaction
- virtual humans
- virtual agents
- collision detection
- mobile robot
- three dimensional