Teaching and learning queueing theory concepts using Tangible User Interfaces.
Clifford De RaffaeleSerengul SmithOrhan GemikonakliPublished in: TALE (2016)
Keyphrases
- learning process
- online learning
- learning systems
- learning algorithm
- queueing theory
- computer programming
- queueing systems
- concept maps
- high school
- mathematical concepts
- secondary school
- teacher education
- science education
- learning analytics
- neural network
- evolutionary algorithm
- reinforcement learning
- e learning
- machine learning