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Teaching and learning queueing theory concepts using Tangible User Interfaces.
Clifford De Raffaele
Serengul Smith
Orhan Gemikonakli
Published in:
TALE (2016)
Keyphrases
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learning process
online learning
learning systems
learning algorithm
queueing theory
computer programming
queueing systems
concept maps
high school
mathematical concepts
secondary school
teacher education
science education
learning analytics
neural network
evolutionary algorithm
reinforcement learning
e learning
machine learning