Designing for a socioenactive experience: A case study in an educational workshop on deep time.
M. Cecília C. BaranauskasYusseli Lizeth Méndez MendozaEmanuel Felipe DuartePublished in: Int. J. Child Comput. Interact. (2021)
Keyphrases
- test bed
- multi user virtual environments
- case study
- educational settings
- distance education
- educational technology
- multimedia
- e learning
- user experience
- language technology
- learning community
- learning design
- blended learning
- learning analytics
- web based learning
- digital games
- emerging technologies
- computer science education
- panel discussion
- innovative ways