A wearable haptic game controller.
Jacques FoottitDave BrownStefan MarksAndy M. ConnorPublished in: CoRR (2016)
Keyphrases
- control system
- video games
- game theory
- contact force
- game playing
- game theoretic
- augmented reality
- sensor networks
- imperfect information
- nash equilibrium
- human computer interaction
- game design
- control scheme
- closed loop
- gesture recognition
- computer games
- activity recognition
- dynamic model
- low cost
- game development
- daily activities
- digital games
- virtual environment
- ambient intelligence
- game play
- optimal control
- serious games
- virtual world
- control method
- optimal strategy
- adaptive control
- high fidelity
- control algorithm
- reinforcement learning
- controller design
- vision system
- control strategy
- physical activity
- haptic interaction