Self-Supervised 3D Skeleton Representation Learning with Active Sampling and Adaptive Relabeling for Action Recognition.
Guoquan WangHong LiuTianyu GuoJingwen GuoTi WangYidi LiPublished in: ICIP (2023)
Keyphrases
- action recognition
- recognition of human actions
- active sampling
- view invariant
- recognizing human actions
- selective sampling
- learning algorithm
- learning process
- human actions
- learning environment
- active learning
- reinforcement learning
- bag of features
- training set
- support vector machine
- activity recognition
- computer vision