Gamified English App: A Mobile Application to Enhance Second Language Learning via Gamification.
Tamim AlkhalifahPublished in: ICEIT (2022)
Keyphrases
- mobile applications
- user experience
- language learning
- computer assisted language learning
- english language
- mobile devices
- m learning
- mobile users
- mobile phone
- end users
- context aware
- mobile apps
- natural language
- mobile services
- smart phones
- user behavior
- mobile platform
- mobile environments
- foreign language
- mobile platforms
- android platform
- mobile technologies
- cross language
- user interaction
- artificial intelligence
- game design
- english text
- location based services