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Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input.

Niels C. NilssonStefania SerafinMorten H. LaursenKasper S. PedersenErik SikströmRolf Nordahl
Published in: 3DUI (2013)
Keyphrases
  • legged robots
  • virtual environment
  • virtual reality
  • learning environment
  • data sets
  • central pattern generator
  • genetic algorithm
  • face recognition
  • mobile robot
  • legged locomotion
  • real time
  • website