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Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input.
Niels C. Nilsson
Stefania Serafin
Morten H. Laursen
Kasper S. Pedersen
Erik Sikström
Rolf Nordahl
Published in:
3DUI (2013)
Keyphrases
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legged robots
virtual environment
virtual reality
learning environment
data sets
central pattern generator
genetic algorithm
face recognition
mobile robot
legged locomotion
real time
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