Augmented reality technology based on school physical education training.
Yufei LiuV. E. SathishkumarAdhiyaman ManickamPublished in: Comput. Electr. Eng. (2022)
Keyphrases
- augmented reality
- physical education
- hybrid learning
- mixed reality
- web portal
- virtual objects
- virtual reality
- input device
- human computer interaction
- real environment
- case study
- user interface
- real scenes
- head mounted display
- rapid development
- student learning
- live video
- camera tracking
- online learning
- remote collaboration
- face to face collaborative learning