Promoting Competences for the Digital World by an Educational Escape Room.
Sven JacobsTimo HardebuschNiklas GerhardEsther FrankeHenning PetersSteffen JaschkePublished in: GECon (2023)
Keyphrases
- digital world
- lifelong learning
- computer technology
- web technologies
- learning technologies
- educational technology
- educational games
- e learning
- interactive learning
- web based learning
- learning community
- educational activities
- multimedia
- blended learning
- learning analytics
- learning processes
- video games
- technology enhanced learning
- data management
- information technology
- educational institutions
- information systems