Lessons Learned from using Gamification for Teaching Business Informatics to First Year Undergraduate Students.
Amir Talaei-KhoeiDonald KerrLuvai MotiwallaPublished in: AMCIS (2018)
Keyphrases
- lessons learned
- undergraduate students
- pedagogical design
- case study
- future directions
- information systems
- graduate students
- learning environment
- distance learning
- problem based learning
- educational technology
- learning process
- e learning
- user experience
- participatory design
- academic achievement
- high school
- blended learning
- decision making
- pedagogical agents
- data mining
- real world
- computational intelligence
- learning analytics
- learning systems
- game design
- postgraduate students
- grounded theory
- cooperative learning
- multimedia
- computer science
- fuzzy logic
- online learning
- learning experience