Educational games as stand-alone learning tools and their motivational effect on L2 vocabulary acquisition and perceived learning gains.
José Ramón Calvo-FerrerPublished in: Br. J. Educ. Technol. (2017)
Keyphrases
- learning tools
- educational games
- learning gains
- learning experience
- learning outcomes
- student learning
- vocabulary acquisition
- foreign language
- computer assisted language learning
- video games
- open ended
- mobile learning
- learning processes
- learning styles
- vocabulary learning
- learning process
- tablet pc
- significantly higher
- computer assisted instruction
- e learning
- grade students
- learning resources
- pedagogical agents
- learning scenarios
- distance learning
- pilot study
- game development
- individual differences
- m learning
- concept maps
- statistically significant
- collaborative learning
- concept mapping
- tutoring system
- online learning
- cooperative