Badminton Self-Training System Based on Virtual Reality.
Wei-Shen TaiKuan-Hsien LiuPublished in: APSIPA ASC (2023)
Keyphrases
- virtual reality
- virtual environment
- semi supervised learning
- computer graphics
- co training
- augmented reality
- photorealistic
- virtual world
- multi sensory
- training set
- cost sensitive
- interactive virtual
- computer animation
- semi supervised
- three dimensional
- virtual space
- virtual humans
- virtual laboratory
- visual data mining
- real time
- tangible user interface
- virtual reality technology
- collaborative virtual environments
- image processing
- computer vision