Enhancing Digital Social Interaction Using Augmented Reality in Mobile Fitness Applications.
Thomas MejtoftHåkan LindahlOle NorbergMattias AnderssonUlrik SöderströmPublished in: IVSP (2023)
Keyphrases
- augmented reality
- social interaction
- mobile augmented reality
- social networks
- virtual objects
- human computer interaction
- virtual reality
- social media
- mobile phone
- learning processes
- mixed reality
- real scenes
- mobile applications
- live video
- context aware
- real environment
- head mounted display
- m learning
- multi user
- learning games
- user interface
- camera tracking
- mobile devices
- tablet pc
- digital content
- online learning communities
- image processing