Educational Virtual Worlds for Vocational Education and Training Laboratories.
Dimitrios MagetosDimitrios KotsifakosChristos DouligerisPublished in: SEEDA-CECNSM (2023)
Keyphrases
- virtual world
- vocational education
- virtual environment
- virtual learning environments
- game based learning
- serious games
- virtual reality
- multi user
- educational institutions
- mixed reality
- training program
- virtual communities
- physical world
- social context
- improve quality
- e learning
- educational technology
- virtual humans
- educational games
- learning technologies
- information systems
- augmented reality
- learning objects
- virtual space