Complementing the Linear-Programming Learning Experience with the Design and Use of Computerized Games: The Formula 1 Championship Game.
Gerardo L. FebresPublished in: CoRR (2021)
Keyphrases
- learning experience
- video games
- game play
- linear programming
- learning games
- game engine
- learning design
- game playing
- computer games
- game theory
- learning outcomes
- learning tools
- learning process
- educational games
- game theoretic
- e learning
- mobile learning
- idea generation
- simulation game
- assessment tool
- serious games
- game design
- nash equilibria
- game development
- nash equilibrium
- digital games
- perfect information
- learning styles
- dynamic programming
- mobile devices
- human players
- cooperative game
- objective function