Applying Social Norms to Implicit Negotiation among Non-Player Characters in Serious Games.
Marco RobolPaolo GiorginiPaolo BusettaPublished in: WOA (2016)
Keyphrases
- serious games
- social norms
- virtual environment
- social interaction
- agent societies
- conflict resolution
- computer games
- video games
- educational games
- design principles
- learning processes
- game play
- game development
- game engine
- multi agent
- multi agent systems
- cooperative
- communication skills
- social skills
- learning scenarios
- software agents
- virtual world
- virtual agents
- electronic commerce
- social welfare
- relational databases
- artificial intelligence
- machine learning