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Approximation of Optimal Voxel Size for Collision Detection in Maintainability Simulations within Massive Virtual Environments.
Diego Borro
Alejandro M. García-Alonso
Luis M. Matey
Published in:
Comput. Graph. Forum (2004)
Keyphrases
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collision detection
virtual environment
computer graphics
virtual reality
multi user
virtual world
closed form
virtual characters
rigid body
real time
computational complexity
least squares
synthetic characters
role play
virtual space
deformable objects
learning process
three dimensional