A Comparison of Text-Annotated vs. Purely Visio-Spatial Instructions for Video Game Input Sequences.
David WhittinghillDonald Grant HerringPublished in: Comput. Entertain. (2017)
Keyphrases
- video games
- text input
- learning experience
- educational games
- spatial information
- spatial and temporal
- information retrieval
- manually constructed
- game playing
- spatio temporal
- text mining
- game play
- game design
- data mining
- hand drawn
- serious games
- computer games
- spatial data
- keywords
- sequential patterns
- hidden markov models
- video sequences
- manually annotated
- temporal sequences
- case study
- database