Good Person or Bad Character? Personality Predictors of Morality and Ethics in Avatar Selection for Video Game Play.
Patrick J. EwellRosanna E. GuadagnoMatthew JonesRobert Andrew DunnPublished in: Cyberpsychology Behav. Soc. Netw. (2016)
Keyphrases
- game play
- video games
- person detection
- computer games
- video sequences
- video data
- serious games
- multimedia
- game design
- video content
- video streams
- video frames
- game playing
- educational games
- learning experience
- human computer interaction
- learning processes
- virtual world
- machine learning
- high tech
- game engine
- game based learning
- databases
- digital games
- learning environment
- game players
- case study
- game mechanics
- tv series