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A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game.
Tom Garner
Mark Grimshaw
Debbie Abdel Nabi
Published in:
Audio Mostly Conference (2010)
Keyphrases
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image recognition
sensitivity analysis
parameter space
maximum likelihood
case study
game theory
nash equilibrium
measured data
input parameters
parameter estimation
parameter values
educational games
game development
game theoretic
parameter settings
computer games
evolutionary algorithm
cooperative
multi agent