Detecting clones in game-playing software.
Paolo CiancariniGian Piero FaviniPublished in: Entertain. Comput. (2009)
Keyphrases
- game playing
- software systems
- source code
- general game playing
- temporal difference learning
- tic tac toe
- video games
- world class
- software development
- software maintenance
- attitudes toward
- opponent modeling
- multi player
- game tree search
- software architecture
- user interface
- game tree
- open source
- software engineering
- game play
- e learning
- learning outcomes
- programming language
- search algorithm