Just-in-time reconnaissance and assistance for video game streams and players.
Benjamin FalchukEuthimios PanagosK. C. LeeShoshana LoebZ. YaoPublished in: CCNC (2016)
Keyphrases
- video games
- game play
- playing games
- game players
- learning experience
- game design
- computer games
- educational games
- data streams
- game mechanics
- game based learning
- learning tools
- middle school
- multi stream
- transactional data
- sliding window
- game theory
- serious games
- game playing
- hyperspectral
- game development
- game engine
- real time
- stream processing
- repeated games
- e learning
- production system
- evaluation function