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Just-in-time reconnaissance and assistance for video game streams and players.
Benjamin Falchuk
Euthimios Panagos
K. C. Lee
Shoshana Loeb
Z. Yao
Published in:
CCNC (2016)
Keyphrases
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video games
game play
playing games
game players
learning experience
game design
computer games
educational games
data streams
game mechanics
game based learning
learning tools
middle school
multi stream
transactional data
sliding window
game theory
serious games
game playing
hyperspectral
game development
game engine
real time
stream processing
repeated games
e learning
production system
evaluation function