Computer games technology and higher education.
Alan WattSteve C. MaddockPublished in: Virtual Real. (2000)
Keyphrases
- higher education
- computer games
- learning in higher education
- technology enhanced
- learning technologies
- national institute
- game design
- online learning
- e learning
- mobile learning
- hong kong
- web based teaching
- open university
- blended learning
- educational games
- learning management systems
- distance learning
- case study
- video games
- networked learning
- st century
- online teaching
- tertiary education
- commercial games
- social issues
- game play
- corporate training
- serious games
- language learning
- educational contexts
- emerging technologies
- game based learning