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Advances in real-time rendering in games: part I.
Natalya Tatarchuk
Jonathan Dupuy
Thomas Deliot
Daniel Wright
Krzysztof Narkowicz
Patrick Kelly
Aleksander Netzel
Tiago Costa
Published in:
SIGGRAPH Courses (2022)
Keyphrases
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real time rendering
computer graphics
image based rendering
image synthesis
frame rate
gpu implementation
real time
optical flow
computer vision
image processing
high speed