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Advances in real-time rendering in games: part I.

Natalya TatarchukJonathan DupuyThomas DeliotDaniel WrightKrzysztof NarkowiczPatrick KellyAleksander NetzelTiago Costa
Published in: SIGGRAPH Courses (2022)
Keyphrases
  • real time rendering
  • computer graphics
  • image based rendering
  • image synthesis
  • frame rate
  • gpu implementation
  • real time
  • optical flow
  • computer vision
  • image processing
  • high speed