Playing the (Streaming) Fame Game: (Re)presentations of success, challenges, and demand in streaming simulation games.
Kelly BoudreauNicholas David BowmanMia ConsalvoAndrew M. PhelpsPublished in: HICSS (2024)
Keyphrases
- game playing
- computer games
- games played
- imperfect information
- game players
- board game
- video games
- game theory
- online game
- game play
- educational games
- game design
- multi player
- data streams
- nash equilibrium
- game theoretic
- nash equilibria
- human players
- digital games
- streaming data
- perfect information
- game development
- card game
- real time
- learning games
- multi agent simulation
- computer poker
- two player games
- media streams
- video streaming
- tic tac toe
- general game playing
- foreign language learners
- serious games
- adventure game
- game engine
- opponent modeling
- game tree search
- game based learning
- table tennis
- game tree
- playing games
- multi agent
- monte carlo
- pure nash equilibria
- pricing mechanism
- leader follower
- simulation game
- human computation
- monte carlo tree search