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A Propagation of Virtual Space Information Using a Peer-to-peer Architecture for Massively Multiplayer Online Games.

Shin ItoHiroki SaitoHajime SogawaYoshito Tobe
Published in: ICDCS Workshops (2006)
Keyphrases
  • peer to peer
  • virtual space
  • real time
  • machine learning
  • reinforcement learning
  • cooperative
  • contextual information